//
// MPVehicles66a.txt - listing of multiplayer vehicles usable in BZ2 G66 2.0 (unused)
//
// Format of lines: xsi filename, space separator, odf filename, space separator, description
// Lines starting with // are ignored. 
//
// Tip: do not put .odf extension on odf filename; added automatically on loading

// A maximum of 32 units can be displayed in bz2 at one time.  If any more than 32 are added, the game will crash.
// Most of the vehicles are disabled due to this bug, but the host is free to uncomment the disabled vehicles to add them
// to his or her game.

//  HTV: Human Team Variant
// HTAV: Human Team Advance Variant
// HTIV: Human Team Insane Variant
//  CTV: Computer Team Variant
// CTAV: Computer Team Advance Variant
// CTIV: COmputer Team Insane Variant
//   RV: Requsted Variant
		
ivtank00.xsi ivtank66m  HTV: Sabre
//ivtank00.xsi ivcttank02  CTV: Sabre 1
//ivtank00.xsi ivcttank01  CTV: Sabre 2
//ivtank00.xsi ivcttank03  CTV: Sabre 3
//ivtank00.xsi ivrtank01   RV: Sabre
ivltank.xsi ivltank66m  HTV: Puma
//ivltank.xsi ivltank66a  CTV: Puma 1
//ivltank.xsi ivctpuma01  CTV: Puma 2
//ivltank.xsi ivltank66p  CTV: Puma 3
//ivltank.xsi ivctpuma02 HTAV: Puma 4
ivmbik00.xsi ivsmbike  HTV: Jackal
//ivmbik00.xsi ivctmbike CTV: Jackal
ivmisl00.xsi ivmisl66m  HTV: Avenger
//ivmisl00.xsi ivctmisl01  CTV: Avenger 1
//ivmisl00.xsi ivctmisl02 CTAV: Avenger 2
fvsent_skel.xsi fvsent66 HTV: Sentry
//fvsent_skel.xsi fvctsent1 CTV: Sentry
fvtank_skel.xsi fvtank66 HTV: Warrior
//fvtank_skel.xsi fvcttank02  CTV: Warrior
//fvtank_skel.xsi fvcttank01 CTAV: Warrior
fvltank_skel.xsi fvltank66m HTV: Dragon
//fvltank_skel.xsi fvctltank2 CTV: Dragoon 1
//fvltank_skel.xsi fvctltank1 CTV: Dragoon 2
fvlancer_skel.xsi fvsarch HTV: Lancer
ivatnk00.xsi ivsatank HTV: Bulldog
ivxnat.xsi ivcstank2 CTV: Seige Tank 1
//ivxnat.xsi ivcstank1 CTV: Seige Tank 2
ivrckt00.xsi ivsrckt HTV: Rocket Tank
//ivrckt00.xsi ivctrckt2 CTV: Rocket Tank
//ivrckt00.xsi ivctrckt1 CTAV: Rocket Tank
ivwalk_skel.xsi ivswalk66  HTV: Attila
//ivwalk_skel.xsi ivctwalk3  CTV: Attila
//ivwalk_skel.xsi ivctwalk2 CTIV: Attila
//ivwalk_skel.xsi ivctwalk1 CTAV: Attila
//ivwalk_skel.xsi ivcwalk1 CV: Attila
ivltwalk_skel.xsi ivsltwalk  HTV: Landmaster
//ivltwalk_skel.xsi ivctlwlk01  CTV: Landmaster
//ivltwalk_skel.xsi ivctlwlk02 CTAV: Landmaster
//ivltwalk_skel.xsi ivctlwlk03   CV: Landmaster
ispilo_rifle_skel.xsi isspilo ISDF Sniper
ispilo_rifle_skel.xsi inspilo ISDF Grunt
ivturr00.xsi ivturr66 HTV: Rattler
//ivturr00.xsi ivctturr1 CTV: Rattler
//ivturr00.xsi ivctturr2 CTAV: Rattler
fvtitan_skel.xsi fvsatank HTV: Titan
fvwalk_skel.xsi fvswalk66 HTV: Mauler
//fvwalk_skel.xsi fvwalk66 CTV: Mauler
ivscout00.xsi ivscout66m  HTV: Thunderbolt
//ivscout00.xsi ivcscout1 HTAV: Thunderbolt
//ivscout00.xsi ivctscout1  CTV: Thunderbolt 1
//ivscout00.xsi ivctscout2  CTV: Thunderbolt 2
//ivscout00.xsi ivctscout3  CTV: Thunderbolt 3
//ivscout00.xsi ivctscout5 CTIV: Thunderbolt 1
//ivscout00.xsi ivctscout6 CTIV: Thunderbolt 2
//ivscout00.xsi ivctscout4 CTIV: Thunderbolt 3
fvscout_skel.xsi fvsscout HTV: Drone
fvgorgon_skel.xsi fvgorg66m HTV: Gorgon
//fvgorgon_skel.xsi fvctgorg1 CTV: Gorgon 1
//fvgorgon_skel.xsi fvsgorgon CTV: Gorgon 2
fspilo_rifle_skel.xsi fsspilo Scion Sniper
fspilo_rifle_skel.xsi fnspilo Scion Grunt
fvturr_skel.xsi fvturr66 HTV: Guardian
ivintc00.xsi ivintc HTV: Interceptor
